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Zach Senchuk

The unifying element of my career is my passion for creating playful experiences. Whether that's narratively, encouraging you to try something new , or transporting you into an immersive setting. 


I am a creative leader and game/systems designer with 18 years of experience working in the following industries: 

  • Escape rooms/Immersive Experiences (7 years, 60+) 
  • Board games (16 years, 1 launched, 2 pre production)
  • LARP (20 years, 70 events, 10 multi year plots)  
  • Art (15 years, 5 series)
  • Education (1 years)


From these roles I've gained expertise in creative collaboration, rapid design and iteration, and translating complex ideas into executable ones. I have a proven track record managing cross disciplinary teams, multi-phase projects, and high-value budgets from concept through completion.


I recently completed the Mastering Game Systems Bootcamp through Game Design Skills, bridging my background in physical games to the video game industry. 


My diverse background has given me the ability to view systems and designs through an outside perspective. 


I love learning and never consider that journey complete, and as such I am always interested in new opportunities -> Contact:


Zach.senchuk@gmail.com

Find me on LinkedIn

Black and white portrait of a man looking sideways.

My Background

Creative Director, Game Designer

(2015-2022)


Immersive experiences/challenge rooms designed for 3-5 participants. Explore an ancient temple, become the next trivia champion, or participate in a jailbreak to escape from prison, each Quest challenges your body and your mind.


What is Boda Borg?


I joined the team prior to open and contributed to 

Creative Director, Game Designer

(2015-2022)


Immersive experiences/challenge rooms designed for 3-5 participants. Explore an ancient temple, become the next trivia champion, or participate in a jailbreak to escape from prison, each Quest challenges your body and your mind.


What is Boda Borg?


I joined the team prior to open and contributed to the final installation of the original 16 Quests in the Boston location. I oversaw the design and production of over 60 individual challenges. We replaced four Quest a year, in addition to live maintenance, guest safety, and design innovation. 

Co-Founder, Game Designer, Systems & Content

 (2016-Present)


 Breachstorm™ is a 30mm-scale miniatures game that puts you in command of a team of elite special operatives in a race to complete asymmetric, narrative mission objectives. 


https://www.breachstorm.com/


Trevor Attridge and I have been working on Breachstorm for 10 years. We successf

Co-Founder, Game Designer, Systems & Content

 (2016-Present)


 Breachstorm™ is a 30mm-scale miniatures game that puts you in command of a team of elite special operatives in a race to complete asymmetric, narrative mission objectives. 


https://www.breachstorm.com/


Trevor Attridge and I have been working on Breachstorm for 10 years. We successfully: 


KickStarted in 2018

Delivered in 2019

Collapsed in 2020 (small indie game that's played in person doesn't work in a pandemic)

Got the band back together in 2022

Volucrid Host (Faction 3) 2023

Ativari Conclave (Faction 4) 2024

Tactical Ops 1.0 2025

Cyclic and Coverts Ops. (Multiplayer and Co-op Narrative) 2025 

Covert Ops 1.1 and Campaign League rulesets 2026. 

Jjavedra Remnants & Season 2 (WIP). 


With exception to the original sculptures and the wonderful illustrations we commission, we're responsible for all roles and functions to produce the game.  

Game Designer, Systems & Content

(2009-Present)


The Realms is a New England LARP that started in 1981. It is an interconnected world and rule systems that staffing groups produce content within. There is an event run by a group in the community almost every weekend.  


I've worn every hat across my contributions, including but not limited to:

Game Designer, Systems & Content

(2009-Present)


The Realms is a New England LARP that started in 1981. It is an interconnected world and rule systems that staffing groups produce content within. There is an event run by a group in the community almost every weekend.  


I've worn every hat across my contributions, including but not limited to: 

Narrative, Mechanic, system, and costume design. Project and product management, leadership, and mentoring. Committee member, 

rule author, and facilitator. I am a core contributor for our team, and typically volunteered 3-4 hours a week for our design meetings.

Social Systems Designer, Project Manager

(2024-2025)


Massachusetts Institute of Technology is a private research university located in Cambridge, Massachusetts.


 Managed special projects and social system implementation in MIT’s complex institutional environment. Implemented and centralized a universal housing gym program, unifying 28 gyms a

Social Systems Designer, Project Manager

(2024-2025)


Massachusetts Institute of Technology is a private research university located in Cambridge, Massachusetts.


 Managed special projects and social system implementation in MIT’s complex institutional environment. Implemented and centralized a universal housing gym program, unifying 28 gyms and bringing over one million dollars in equipment up to safety and accessibility best practices. Designed and managed a three phase Tenant Habitability Plan in coordination with the Department of Facilities to service 20 units. 

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